![]() This way I can expect to fail on lots of small edits when in the Debug configuration, and once I'm ready to test it like I would upload it (exactly as the user experiences the mod) I change it to Release configuration and play-test the Release version. Start the solution in Visual Studio in the Release configuration (which both runs the Release mod build tasks and runs Rimworld) and upload that version through the Rimworld editor.Before version 1.1 this library was included in those mods and there was no need to load it as a separate mod. However, RimWorld versions after 1.x changed that and including it in every mod is no longer possible so. In RimWorld 1.x or older the library was included inside C mods and there was no need to load it as a separate mod. Harmony is a library that is used by many mods. Push the series of commits and create a Release tag on Github Harmony is a library that is used by other mods, just like Hugslib but different. This mod contains the C library Harmony for all RimWorld mods.Then once I have a completely finished update to the mod, I both: ![]() You can even extract, sell, buy, and transplant internal organs. Yeah! I'm a huge believer in open-source projects and would actually argue these should be used alongside VCS (my default being Git)! The way I structure my projects is to have a Git repository in the Debug build (which is the originally generated, non-cloned folder) that captures all of my work commit-by-commit. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. Project Repository and Installation Instructionsĭo you mind telling me if there's a benefit to the debug and release builds? What's the added advantage over version control like git? Bring the time cost of setting up a project down to 30 seconds! Applicable to modders of the XML/Asset-only variety and C# gurus. Have you ever written a mod? Do you ever plan to? This takes all the hassle out of setting up the mod, letting you get right to that brilliant idea. Support for separate save profiles and mod lists in debug mode.Start button builds project and launches Rimworld in a resource monitor.Debug and Release version of mod are automatically maintained and tagged differently.Automatic build events on Debug/Release build ensure you always have the most up-to-date and optimized version of your code.Correct initial VS project settings as listed on RW wiki.VisualStudio project set up inside the folder structure.This is a Visual Studio integration (or optionally a command-line, non-VS tool) that, with just 4 skippable questions, will set up an entire Rimworld Mod project for you, including: Set up a fully functional mod development environment in 30 seconds or less with a Visual Studio integration! Here is a very short example on how to patch the method WindowStack.This is a tool for developers to begin mods more quickly, eliminating the overhead of setting up a new project. Harmony works with any kind of application and code. Alternatively, let your IDE copy the dll to your assembly folder and make sure it is loaded early (for that, the dll is already conveniently named 0Harmony.dll). Stay tuned!Īdd the Harmony dll to your project and merge it into your final dll with a tool like ILMerge. NET Core in all its versions is upcoming and currently being tested. Net 3.5 or Mono 2.x and include the Harmony dll. Instead of including 0Harmony.dll in your Assemblies folder, you use the Harmony reference just for compiling and exclude it from being copied to the folder on build. ![]() For a typical Unity target, simply set your project to. This mod brings Harmony into RimWorld modding. Harmony was tested on PC, Mac and Linux and support 32- and 64-bit. It has no other dependencies and will most likely work in other environments too. NET 2.0 and is compatible with Mono which makes it a great way to develop extensions for Unity games. Harmony is designed to work with a minimum requirement of.
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